﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Mogre;

namespace WastedMechanics.CharState
{
    public class CharStateLandPistol : CharStateLand
    {
        public CharStateLandPistol(Character chr)
            : base(chr, "JumpLand")
        {
        }

        public override CharState GetIdleState()
        {
            return new CharStateIdlePistol(Character);
        }
    }
}
